Tuesday 10 June 2014

Task 1 HA6


Unit 13

Employment. the Games industry has grew vastly through the years as the development of arcade machines, consoles and games have developed. Considering that technology has grew; working in the games industry requires more people to work for companies such as Rockstar and EA so that challenging tasks such as creating immense and futuristic graphics and clearer audio can  being dealt with.

Development. the games industry has became over powered with reputation as games are becoming all the more popular and better as the years go on. In addition, development however, is very important in the games industry as there are many different roles such as artistic works, publishers, programmers, e.c.t  Furthermore, there are people called developers in the games industry, who play a huge  part such as creating the base of the actual game and story. Also, an agreement will be made which is a contract deal that spells out the terms of development being made or about to be made.

License. the games industry is also very important as games need licenses to be sold in shops all around the world. Furthermore, licensing also is needed for a game creator if they want to create a game based on a film. Basically the Intellectual property owner e.g. the ip and owner of the film will need to meet with game publisher and sign a contract spelling out the terms of license. This license will portray exactly what the publisher is getting the rights to use. As I say, licenses can be used for many different things such as; someone could create a game that only will play on one platform e.g. the XBOX 360 (A LICENCE IS NEEDED FOR THIS ACT TO BE IMPLIED.) However licenses can be a pain for publishers and creators of game as if the creator of a game wants it to be sold on the other side of the world; the licenses will charge more money off them for that. In contrast, licenses only last for at least 5 years but some may last longer.

NDA is also very important for the games industry as they are quite similar to licensing as the NDA have connections with agreements however they also have back up plans in which they keep confidential in case something was to go wrong e.g other game ideas. If the other party agrees not to disclose the info; to keep it confidential the NDA therefore get involved just in case damage to plans are made. NDA - non disclosure agreements.

Collaboration is very important in the games industry considering that this means to work in a group e.g. creating a game. Furthermore,  in games design, team work is needed as there are many areas to collaborate towards; in addition, when using collaboration in the games industry, work is done to a better level and also it gives them a better chance of finishing a game comfortably before its due date.




Copyright is the phrase for protecting a persons work, or peoples work e.g. the video game GTA 5 and making sure that the project is in their name meaning that they have the rights for it. This is very important as people may steel others work and ideas and basically cheat their way to money and it makes creators of games or other things feel more safe when creating a project and when they release it.

Trademark usually known as a TM are every where as this is a symbol or a characteristic which will be added to a product such as video games. They are very important as this officially registers what manufacturer or manufacturers have created it.

Patent is one of the most important things towards manufactures as a patent gives them government permission to use, sell, and manufacture there product. Without them, their product would not be made and this wouldn't be very good for society  In the games industry, a patent is very important as consoles and games are still being improved, manufactured and sold more times than ever in this generation.

A Registered design is a legal right which protects the overall appearance in a product such as a video game case or video game poster. It protects it from country to country.

Violence in video games has increased through the years such as Mario to GTA 5. you can clearly see the difference. Part of this is because of how technology has improved and became more advanced such as better graphics. In this case through the advances, better games have been getting developed with better story lines (may be violent story lines that the game is based on). However it also could be down to society e.g. people getting more aggressive through video games.

Ratings are on every video, DVD, and video games. They start at U and end at 18 in UK. However, the ratings are higher in other countries e.g. only up to 21 either way.
U - no violent usually for toddlers and young children
PG - children need permission off parents
12 - Small bits of violence
15 - violence get bigger and other things such as drug use
18 - violence is large and sex references and drug use is usually involved

UKIE was established in 1989 by video game software publishers in the United Kingdom. Until 2010 it was known as the Entertainment and Leisure Software Publishers' Association. Until 2002 it was known as the European Leisure Software Publishers Association since it was one of the first and strongest such trades across Europe developed

IGDA  means International Game Developers Association and this is where games are designed with collaboration and also where consoles are designed.

Women in games. the most popular women to be included as a main character in a game is Lara Croft; from the 1996 game tomb raider. Even though she was a girl, she played a man role in this game which was different. This character has inspired other game creators to include women into games to play as characters, such as resident evil

BAFTA. This is known as  British Academy of Film and Television Arts; In addition to its annual awards ceremonies, BAFTA has an international, year-round programme of learning events and initiatives offering access to talent through workshops, master-classes, scholarships, lectures and motoring schemes in the UK and the USA. Even though TV Series, Films etc get the BAFTA  so does the games industry games created by many of them.

MEF  allows extensions to be reused within applications, but across applications as well. MEF was introduced as a part of .NET 4.0 and Silverlight 4.









As  a class we did this task to prove and implie that we now had a understanding of different features within the games industry. My strengths in this assignment were that I managed to complete it on time and portray very detailed definitions for tasks.



                                                                                                                                                                  




HA2 Games Graphics Now

Heading 1 - Pixel and Resolution

Resolution is the detail in which a image has; either good or bad quality. in addition, higher resolution means a more detailed image. With resolution you can try and improve a images quality and with Resolution comes different types. Examples of this are
Pixel Resolution - this shows an image in different pixel resolutions e.g. 20 x 20, 5 x 5, 2 x 2.

Resolution illustration.png







Spatial Resolution - Refers to the umber of independent Pixel values per unit length. Basically, the measure of how closely lines can be resolved in an image is Spatial Resolution. Sometimes the more Pixels in an image can make a image look of more poorer quality.


Spectral Resolution - Images with colour that distinguish light of different spectra. In contrast, multi spectral images resolve even finer differences of spectrum or wavelength. Multi spectral images have higher spectral resolution than just our ordinary colour images.


Temporal Resolution - Filming cameras and even high speed cameras can view events at different times. Usually, the time resolution for movies for example is 24 to 48 frames per sec. However the high speed camera usually resolves at 50 to 300 frames per sec


Radiometric Resolution - This controls how finely a system can represent differences in intensity and this is usually expressed as a number of bits or levels. For example, 8 bits or 256 levels for computer image files.


http://en.wikipedia.org/wiki/Image_resolution


Pixels are a physical point in a raster image - in digital imaging. In comparison, a pixel targets a very small area in a image meaning that very careful adjustments can be made when doing really small and delicate improvements to an image. Here are 2 examples.



LCD pixels are usually in a 2D grid meaning that they are often represented using dots or squares. However, CRT pixels work from their timing mechanisms and sweep rates.


http://en.wikipedia.org/wiki/Pixel



Heading 2 - Vector and Raster Images


Raster images usually represent rectangular grids of pixels or points of colour. Raster images are. Basically Raster allows you to look closely at a image to analyse it. Raster image is also known a Bitmap and is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Here is a example of a Raster Image.

File:Rgb-raster-image.svg
























Vector's - are based on paths or strokes which lead through locations e.g. locations of an image. These are known as control points. Each of the points also have a confirmed position on the X AND Y axis of the work plan. Each point will tell the user which way the Vector is pointing and the location of a point in the work space. All this defines the direction of the track. Lastly, each track can be assigned to a colour a fill or even a shape or thickness. Here is a example of what it does.









File Formats And Uses.

A file format is a standard way that informtion is encoded for storge in a computer file. File formats can be used in many diffeent ways when it comes to encoding for storage.  Examples of this are, 

Ogg -  is used as a container for different types of multimedia (video or audio)
Tiff -  is used for storing images (tagging image file format)
Psd - used for storing Photoshop file format work, images text.
Bmp - known as Bitmap file format is a raster image file format used to store Bitmap digital images. This is capable of storing 2D digital images even when resolution in a image has been hanged. Even when colour is modified it still has the capability of storing a image.
Png - known as portable network graphics, is a raster graphic file format that supports lossless data compression.  This is most common compression file format  used to store lossless images from the internet.


This assignment was for us to show an understanding of what we now know about different types of resolutions. In addition, we also talked about how vector graphics works and raster images/what they are. My strengths I thought was that I was able to give clear very detailed descriptions on each definition.




                                                                                                                                                                



Gaming in the 6th and 7th generation




Winkey Dink and You

This was a TV show which aired every Saturday morning at 10:30 to entertain children. Jack Barry was the host and the main character was Winky Dink. However, sometimes it was on at 9:30.


What Made It Different ?

Children did not just have to watch considering it was a interactive show in which children could get involved in certain activity. An example of this is vinyl plastic sheets could be bought and they could be put on the TV screen and at a certain time in the programme; Winky Dink would do a dot to dot task in which the children could try and complete it with Winky dink doing the same. This attracted many young viewers.


Laser Disc

This disk was developed by Phillips and could be used for storing things at home on your computer. However, laser disk juke boxes were invented in 1985 in which could play songs such as Michael Jackson hits and Duran Duran hits.


What made it different ?

This was different because it was a disk and not some sort of chip. In addition, and unlike its rivals which were the VHS and the Beta max; it has never managed to get widespread use in North America.



Interactive Tv Movie


This is a video game that features highly cinematic presentation and has a heavy use of scripting. This is usually through animated or even live footage; or through a full motion video


What made it different?


A huge point which made and makes this different even today is that it has other uses. An example of this is that some computer games today use interactive movie play.

DVDI

This was very much like The windy Dink show but a more challenging type. Harry Potter Hogwartz is an example of this considering that the DVDI made it very competitive and addictive. The DVD was just another example of interactive game play.


What made it different?

The difference was it used advanced technology meaning better audio and graphics and it wasn't a movie as such - it was a game unlike Winky Dink. Also, it was more of a challenge as the tasks set from this e.g. in Harry Potter were harder for people to complete.


This assignment shown that I was able to research up gaming in the 6th and 7th generation and describe how it was e.g. arcade machines to PS2 e.c.t. In addition I then proceeded to describe other things such as DVDi and Interactive TV. I believe my strengths were that I described gaming in the 6th and 7th generation very clearly and gave many examples through out.


                                                                                                                                                               



Unit 73 IG1




This assignment was given to us so we could learn how to produce VST sound effects and physically record ourselves and other sounds such as birds cars e.c.t. However, the main part was for us to create a cut sequence audio production based on GTA 5. I think my strengths in this assignment were good, but maybe next time I could try and use an American or Russian accent.


                                                                                                                                                        



Games Technology

SRAM - A type of memory chip in which is faster and requires less dynamic memory.

DRAM - A memory chip that depends on applied voltage to keep the stored data.

EDO DRAM - Synchronous dynamic random access memory that is synchronized with the system bus.

SDRAM - Synchronous dynamic random access memory is dynamic RAM.

RDRAM - Direct RAM bus DRAM or DRRAM is a type of sychronous dynamic.

VRAM - This is a duel ported variant of dynamic.


Input - Input is the term denoting either an entrance or changes which are inserted into a system and which activate or modify a process

Output - Output is the term denoting either an exit or changes which exit a system and which activate/modify a process.

Processing - Processing is an open source programming language and integrated development environment (IDE) built for the electronic arts, new media art and visual design.

Central Processing Unit - This is the hardware within a computer that carries out the instructions of a computer program.

Random Access Memory - Random-access memory (RAM) is a form of computer data storage. A random-access device allows stored data to be accessed directly in any random order

Storage Media - The SM stores data.


This assignment was to show that we knew how different technology is computers worked e.g. how RAM and SM work. My strengths were that I complete this on time. However my weaknesses were that I could have gave more detailed descriptions on some.



                                                                                                                                                                  



Unit 73 IG2




This assignment  proved that we could produce soundtracks or sound effects for different game genres e.g. action, fantasy, puzzle e.c.t. My strengths were that I completed this task on time and produced good sound effects. My weaknesses were that I spent to long on some sound effects meaning I lost out on valuable time.



                                                                                                                                                               





Unit 78









This assignment was to prove that as individuals, we can create a storyline to a game and even a front cover of the game case from using Photoshop and illustrator. My strengths were that I created a great font cover of myself posing as the character, and also I managed to add a background to the character. My weaknesses were that I needed more time to finish the presentation which was the very last task of this assignment.


                                                                                                                                                                  

Unit 66
















This task indicated that we could eventually create our own sidekick for a online game called second life. to perfect our sidekick we created many different things on the software modeler for us to train and learn tools in which modeler had install. As a class we created a hammer, a bat, a briefcase e.c.t. so we could get used to creating different shapes e.c.t. Eventually we could then create our robot sidekick as we now knew more about how modeler works. My advantages is that I managed to create a great sidekick and fished the creation an other tasks in this assignment on time. Next time I plan on creating a sidekick which will be even harder to build as this will test my skills.



                                                                                                           


Unit 20





The reason we did this assignment was to prove we could create our own console and then present it to the class. My strengths were that I described what technology would be involved with the console along with what the different prices were for different bits of technology 


                                                                                                                                                                  


Lee's Work 






The aim for this part of the course was to use unity and unreal and learn techniques and qualities in which they both have. I learnt how to create and place in object and manipulate terrain e.c.t. However, halfway through we were old we would d more on unreal next year.

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